I found myself in the middle of a small whirlwind earlier this month when the Green Meeting Industry Council released its case study on meetings gamification. The study tells the story of GMIC’s 2011 Sustainable Meetings Conference, its first attempt to build the energy, intensity, and teamwork of online gaming into a face-to-face event. I was involved with the release because I co-authored the case study along with Elizabeth Henderson, the formidable chairwoman of GMIC’s 2011 conference ...

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