When Marc Prensky worked at Banker's Trust on Wall Street, he learned that the sharp, young corporate executives he trained weren't only graduates of Harvard and NYU, but also of Nintendo and MTV U. "In corporate training, you have lots of content, but little engagement; with video games, you have lots of engagement, but little content," Prensky says. "Young people today have short attention spans for traditional classroom training--it bores them to tears." Prensky attacked the problem by ...

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