Toss It!

Pooh's Thotful Spot

The Disney organization is generally known for two things: creativity and rigid adherence to a structured environment. For one day, Pooh Camp embraces the former and tosses the latter out on its haunches. “It's the thinnest possible layer of organization — and people seem OK with it,” says Pusateri.

The typical Disney meeting, he said, is scripted down to what table and seat a person is assigned to for meals. Pooh Camp, while not as loosey-goosey as Foo Camp, is pretty freewheeling.

Pusateri is responsible for bringing a lot of technologies and new ideas, such as the unconference, into the Disney culture. “The first one of these was taken on faith; if it failed, it was on us,” he says.

A noteworthy difference in this Pooh Camp over its predecessor is that there were few, if any, lightly attended sessions. “Last year,” Pusateri says, “there were a couple sessions where only three or four people showed up, which made the person giving the session feel bad. Nothing like that has happened this year.”

Pusateri believes in the unconference format so much that he staked a piece of his reputation on its ability to get results. “Quarterly, we have new technology meetings,” he says. “They are carefully choreographed; the speakers, for example, have countdown clocks. But before those meetings begin, everybody is chatting. Then conversation is quashed for the formal presentation. You don't have any incentive to meet the other people in the room. Sometimes, when you let people feel that they're in control, they achieve more. In this format, people introduce themselves. It leads to the people connection.”

Like other unconference advocates, Pusateri believes the minutes before and after scheduled business are probably the most creative, most constructive time for attendees. He doesn't advocate doing away with traditional meetings, but he would love to see an integration of unconferences and traditional meetings for a wider swath of Disney's cast members.

“I could see doing it every six months,” he said. “But my suggestion is that we limit the repeat factor and bring in new people, empowering them to do their own local version of Pooh Camp, maybe just have 25 people sitting around at lunch.

“I want it to be acceptable within Disney to approach meetings a little differently,” he adds. “For a time we were so formal and rigid. But that's not what our company was originally about. Our company was about Walt Disney hanging out with guys and coming up with better ideas to make movies. It's not about spreadsheets.” During the Eisner era, he notes, the cultural tone was different. “It was secretive, guarded. ‘Don't share!’

“By coming very much away from our normal meeting space, it reinforces that this is different from the norm. It's OK to be different. Innovation is not forced. It's serendipitous.”

The Black Hole

Giving up control of the meeting experience does not come easily at any company, Disney included.

“People here do like to know everything in advance,” Pusateri admits. “They expect the structure they're used to. It took a big leap of faith for my bosses that this would work and that people would engage. They had a million concerns, but they put their faith in it.”

One way they kept it under control was to set up a wiki when the meeting was announced, not just to describe the event but to capture what kind of sessions people were planning to bring. “People were putting up ideas almost daily,” Pusateri says. “We could see the agenda building as we got closer to the event.”

In other words, planned chaos.

“The wiki gave people a place to put the things they were interested in,” Pusateri says. “But the agenda wasn't settled until the day of the camp when people went and wrote their plans down. Some people may have come intending to speak, but then they saw the agendas and decided to just participate.”

People were asked to bring supporting information for their presentations, no holds barred, but “we asked people not to bring their standard PowerPoint presentations,” Kuba said. “We wanted to be interactive, and we wanted fun.”

And they got it, with activities including an obstacle course with a fleet of four Segway electric vehicles and a Nintendo Wii gaming center where attendees could play games on the year's hottest game console. Yet, it was also practical: Disney Interactive Studios is designing games for the Wii platform. After lunch, everyone was herded out to an open meadow and directed to lie flat for a group photo … in the shape of Mickey Mouse ears … shot overhead … from a helicopter.

Future Poohs?

The big question going forward is not if Disney will hold another Pooh Camp, but who should attend. One thought Kuba has is to ask former Pooh Camp attendees to recommend co-workers who would benefit from the experience. Another thought is to use the camp for a specific goal, such as developing a new product or marketing plan.

One challenge has been to measure the success or failure of Pooh Camp. “The issue a lot of people have is there is no specific deliverable — marketing, for example,” says Pusateri. “In this meeting, it's hard to have that outcome. If the Disney Archives people and the Disney management people solved a problem, there is a benefit. But it has to start with the individuals.

“I think the biggest payoff we heard from people,” he adds, “was that it was a good chance to get out of their silos. There aren't many opportunities for people to interact with other people around the company, to see what's going on in other business units.”

Though the organizers do a post-event survey, “we don't have a metric for something like this,” Kuba says. “A lot of it is subjective. A success is that they got out of it what they wanted to learn about. If we get even a small number of those things happening, you can consider it a success. And if people find value in it, we'll continue.”

Hot Topics at Pooh Camp

With no facilitator screening topics, Disney leaves itself unusually wide open at this unconference, as you can see from the range of sessions offered by attendees:

Session 1 In-Car PCs: Content on the Road
Session 2 Pixie Dust to Pixie Digits: Digitizing the WD Archives?
Session 3 Why Avoiding Risk Is Risky: Managing Risk for Innovation
Session 4 How Do You Guys and Gals in R&D Decide What You WillWork On?
Session 5 Knowing ‘No’: The ‘No’ and How to Get Around It!
Session 6 The Digital Buffet Business Model: Why Disney Should Stop Selling Content
Session 7 “Apple Inc.: Sucks or Rocks?”

Unconference Basics

How long have unconferences been around?

For more than 20 years, they have been used in other contexts, such as Future workshops.

What's the ideal size for an unconference?

These meetings can be any size, but at least 20 people is best, since attendees break into smaller groups.

Is it true that there's no agenda?

Yes. Those coming to the event can post on a wiki ahead of time the topics they want to present about or hope others will present about, so there's a sense of what will be discussed, but that can change at any moment.

How long do the breakout sessions last?

Sessions typically last at least an hour.

What kind of group is this suited for?

Any group could benefit, but to date unconferences have primarily been used in the geek community.

Source: Wikipedia

More on Strategic Planning: Process Efficiencies

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© 2008 Penton Media Inc.

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